This was interesting. Had a good story to it and looked really nice. Controlling the arm felt weird but it did work. Sound was good. Overall a cool little project. Nice one... :)
A downloadable game for Windows, macOS, and Linux
Post Hello is a narrative game where you experience life from the eyes of a deliveryman searching for fulfilment through sincerity in one's day to day interactions.
Rest of presskit on main page
|Updated||19 days ago|
|Published||29 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||30 days ago|
|Tags||3D, Cute, Exploration, Mouse only, Point & Click, Singleplayer|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Subtitles, One button|
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Out of curiosity I went visiting. My character got stuck in the old man's house next door to little girl's house. Door closed before I got out then I couldn't leave. Right click of my mouse let me see my mail truck with message saying Go Home. When I let go of right click I couldn't see it. I could see the front yards and if I clicked around, the big white circle was there on the lawn. I could tell my character was following but could not see him. It was sort of funny that he got stuck in the grouchy old man's house. Btw it was funny because I could just imagine the old man chasing me around swinging his cane at me. LOL
my favorite part of the game is
gettingfalling out of the bed in the morning.
Hey there. Just played your game. It's a simple game, but I think it teaches a good lesson. When you get stuck in that depressing work pattern, it can be hard. But, I feel like the small decisions we made in the game really characterized who we are and what we can become.
On an unimportant note, my character would sometimes slide around without me doing anything.
Thanks for the great lets play. Yeah, I'm aware of that issue, but it only appears a fraction of the time and I'm still unsure what causes it. Therefore it was something I ignored to reach the deadline for my class. However, maybe if I get free time I'll try patching it.
Very short but very cute game! Love how it touched on depression without making it too.. distressing? Not sure how to word that but good job.
To be honest, I've never really thought of it like that. The breakfast dialogue was mostly me just writing how I felt while working on the game. I I really didn't intend for it to address that. Suppose I can't escape making games with depressed protagonists... :|
Well done. can you do 2D games too ?
Not sure why you're asking, but yeah. Here are some examples of my 2D work
is cool game